After talking about autonomous driving, what will Nvidia, the big brother in the field of graphics processing, say this year?
The annual CES is a weathervane for the global consumer electronics industry. At previous CES, chip manufacturers such as Intel, Qualcomm, and Nvidia, although not the sexiest manufacturers, play the most important role in the consumer electronics chain. What they release, talk about, and support often determines the success or failure of a certain segment in the next year.
I remember last year, Nvidia, which has a large number of PC game fans, broke with its usual practice and released its latest mobile processor, Tegra X1, and based on Tegra X1, it promoted two in-vehicle platforms - Drive CX and Drive PX.
The former is a fully digital in-vehicle system, with hardware based on Tegra X1 and software based on Android's Drive Studio; the latter is an in-vehicle system developed for autonomous driving, with fast 360-degree environmental recognition and processing capabilities, so as to complete autonomous driving more accurately and safely, and help cars achieve surround vision and automatic valet parking and other functions.
So, another year has passed, how has Nvidia progressed in automotive systems, and what else will Nvidia care about in the new year? The answer is obviously VR.
Not long ago, Nvidia released a set of data to the media: about 13 million PCs in the world currently have the ability to render virtual reality images, which means that the computing performance gap accounts for about 99% of the current global PC ownership. In response to this fertile market, Nvidia recently launched a "VR Ready" configuration standard:
GPU: NVIDIA GeForce GTX 970 or above;
CPU: Intel Core i5- 4590 or above;
Memory: 8GB or above;
Dual USB 3.0 ports, HDMI 1.3 port;
Operating system: Windows 7 SP1 or above;
The above configuration can meet the performance requirements of virtual reality rendering (compared to conventional graphics rendering) by at least 7 times. We guess that Nvidia may release a new development platform for VR this year, but what exactly is it? This may be revealed at Nvidia's media communication meeting in Las Vegas in 4 hours. Please look forward to the first-line report of Leifeng.com.
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