Low power consumption activates 120 frames of high-definition image quality, and one-click starts the adventurer's immersive adventure journey
Shanghai, China, April 11, 2024 - Pixelworks, a professional visual processing solution provider, announced that the mobile game "Diablo® Immortal™" jointly developed by Blizzard and NetEase has obtained the certification of IRX rendering acceleration solution . By integrating the IRX rendering acceleration SDK, it can achieve a silky and delicate display effect of 120 frames with low power consumption on IRX-certified terminals, allowing players to embark on a wonderful adventure.
Diablo: Immortal perfectly restores the essence of the IP, inheriting the classic dark style and grand worldview. As a new mobile game in the Diablo series, in order to reproduce the game content in the terminal game on the mobile phone and let the adventurers have an immersive feeling, the real and cool battle scenes, clear and realistic dungeons, and three-dimensional and full character creation are all core elements for an immersive gaming experience. This puts higher demands on the game's picture quality and performance. High frame rate and high picture quality are important guarantees for achieving immersion, but this often means high load, and it is also a big challenge for the rendering capabilities of the mobile GPU.
In order to break through the performance bottleneck, system heating, insufficient battery life and other pain points, Pixel Semiconductor and NetEase's "Diablo: Immortal" mobile game technical team have cooperated on the underlying technology of mobile visual processing. By adopting IRX rendering acceleration technology, the mobile GPU only needs to render a lower frame rate and resolution to output a stable and smooth 120-frame high-resolution game screen. Compared with traditional rendering methods, IRX rendering acceleration technology can effectively control system power consumption while improving the experience. Considering the game needs of different players, the technical team has given the game more display mode options to enhance the diversity of experience. After entering the hardware rendering acceleration setting page, players can turn on "rendering acceleration 120 frames" to fully experience the smoothness of the game. When "rendering acceleration high quality" is turned on, you can experience the wonderful details in higher resolution pictures. In addition, with the help of IRX rendering acceleration technology, developers can flexibly adjust rendering computing resources according to the game content and present the most artistic game works on the mobile terminal.
Wang Jiaheng, technical director of NetEase's Diablo: Immortal, said: "As the first official mobile game of the Diablo IP that has swept the world, Diablo: Immortal carries the expectations of many players. For the mobile platform, we have created a new storyline and gameplay with Blizzard. We hope that the game content can be inherited and broken through on the mobile side, so that mobile game users can get the ultimate smooth PC game experience. This cooperation with Pixelworks, IRX rendering acceleration technology brings more accurate and efficient visual display improvement to the game. In the low power consumption, high frame rate and smooth immersive picture quality, players can gain a hearty combat experience and immersive exploration fun."
Fang Jun, Senior Marketing Director of Pixelworks (Shanghai) Co., Ltd. said: "Diablo: Immortal represents a new chapter in the Diablo series. Its rich plot content, cool combat visual performance, and stunning art style all interpret the true meaning of high-quality games. For games, if they want to maintain their vitality for a long time, the player's gaming experience is the top priority. As an IRX-certified game, Pixelworks' IRX rendering acceleration solution will further enhance the visual display of Diablo: Immortal, allowing users to fully experience the unique charm of the dark world in smooth and natural operations."
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