In October 2019, Microsoft released the Surface Pro 7, Amazon released the Kindle Fire HD 10, and Sony also announced its latest Play Station 5; these three devices belong to PC, tablet and game console respectively, but compared with their respective previous generation products, these three devices have one thing in common that cannot be ignored - they all use the USB Type-C (also known as USB-C or Type-C) interface.
In this regard, Patrick Moorhead, founder of Moor Insights & Strategy, said in an interview with Wired magazine:
USB-C has become the industry standard for every personal computing and connectivity device.
Type-C’s groundbreaking
In fact, USB Type-C has been around as an interface standard for more than 5 years.
In August 2014, in the newly released USB 3.1 standard, Type-C was officially proposed as an interface; it is a specification for a new type of USB cable and connector, defining a whole new set of USB physical specifications including connectors, ports, containers and cables.
However, Type-C is only one of the three interface styles proposed in the USB 3.1 standard. In fact, in the USB 3.1 standard, there are three interface styles, one is Type-A (Standard-A, the most common USB interface style on traditional computers), one is Type-B (also the existing interface style), and the other is Type-C.
From the naming of the three interface styles, we can see that the developer of the USB 3.1 standard (USB IF Association) is also trying to simplify and unify the complex and diverse interface types that have long existed in the industry.
Simply put, the USB IF Association selected the two most popular USB interfaces out of the nearly ten currently available, named Type-A and Type-B, and then redesigned a new interface and named it Type-C; only these three interfaces can support the data transmission speed, current transmission size and other technical standards under the USB 3.1 standard.
In fact, as a technical standard, the development of each new version of USB must consider the compatibility with the previous version based on technological updates.
Therefore, among the three interfaces of the USB 3.1 standard, the existence of Type-A and Type-B is more about considering the issue of backward compatibility and unifying existing interfaces. In a sense, the existence of the two can be regarded as a compromise between the new standard and the past; of course, this compromise is very necessary.
On the other hand, only Type-C is the pioneering feature of USB 3.1 in terms of interface style. It is precisely because of this that Type-C has attracted worldwide attention during the design stage. When it was finally formed and announced to the world, it aroused a lot of discussion and expectations.
Why Type-C?
So, why USB Type-C?
As more and more new devices pursue lightweight and miniaturization, the "huge" size of traditional USB interfaces has been difficult to meet the needs of device manufacturers and consumers.
At the same time, the problem of traditional USB interfaces requiring repeated plugging and unplugging and finding the "correct" direction has been widely criticized by consumers. Users are in urgent need of an interface that can be plugged in from both sides like the Lightning interface. Especially in devices such as mobile phones that require frequent and large-scale connection of data cables, the experience of plugging in the wrong interface once or twice a day is not user-friendly.
Based on these problems, the developers of the USB standard launched the Type-C physical interface specification, which introduced several major features:
Slim. Different from the traditional Type-A interface commonly seen in daily life, the new Type-C interface has been greatly reduced in size, only 8.3*2.5 mm, which is more suitable for use in increasingly miniaturized computing devices.
No directionality. Similar to Apple's Lightning interface, the Type-C interface has no directional requirements, that is, it can be paired whether it is inserted in the front or back, which greatly improves the ease of use of the USB interface.
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