These movies may not win an Oscar, but they will give you a blast!
If we say that February 14th is the "Valentine's Day" of the world, then the February 24th that just passed this year can be called the "Valentine's Day" of Chinese game fans, because on this day, two movies adapted from games were released at the same time! "Assassin's Creed" and "Resident Evil: The Final Chapter" are two big game masterpieces that are enough to make game fans or movie fans excited, and the fact that both movies were released on the same day also made those who have difficulty choosing anxious!
In fact, the earliest adaptation of games into movies can be traced back to the early 1990s. In 1993, due to the popularity of Super Mario, Hollywood invested more than 40 million to produce "Super Mario Bros.", which was also the world's first movie adapted from a game IP. However, the content of the movie actually had nothing to do with the content of the game. The only connection was that the name of the male protagonist in the movie was Mario! Because of this, such a movie with a name but no practicality naturally suffered a box office Waterloo!
Although this "Super Mario Bros." has nothing to do with the games we are familiar with, it has opened up a new path for film production companies to adapt games into movies.
The woman in red is Chun-Li from Street Fighter
Also Agent May in Agents of S.H.I.E.L.D.
Then in 1994, fighting games began to sweep the world. Street Fighter and King of Fighters, the two benchmark fighting game works, launched their first series and immediately became popular all over the world. The famous Universal Pictures discovered the business opportunity and invited the famous tough guy actor Jean-Claude Van Damme to star in the movie of the same name "Street Fighter". The movie adhered to the original game plot and restored the characters in the game as much as possible, which made such a work indeed reap relatively good box office.
But unfortunately, for a game IP like Street Fighter, no matter how the movie is adapted or how powerful the superstars are, it is difficult to get a good reputation. On the contrary, with the continuous development of hardware configuration, the Street Fighter series of games has been constantly updating its image in the minds of players. Starting from Street Fighter 4, the 3D Street Fighter has been overcoming all difficulties. The launch of Street Fighter 5 has further established the supreme position of this series in fighting games. Players have to constantly update their hardware configurations in order to keep up with others!
After talking about Street Fighter, let's talk about another movie adapted from a fighting game. In 1995, Lionsgate produced and released a movie adapted from a fighting game, Mortal Kombat, which was very popular among European and American players. Whether from the fighting moves of the characters in the game or the character modeling, Mortal Kombat is a fighting game close to our real life. Therefore, Lionsgate was more comfortable in making the character modeling and actions of the movie, and the movie presented to the audience was also closer to the game. Such performance was naturally recognized by the audience, and it was reasonable that the box office and word of mouth were both successful.
Many users may not know much about "Mortal Kombat". This fighting game produced by Midway has very high requirements for game configuration from the beginning of development in order to ensure the "real" characteristics of the characters. Take the latest "Mortal Kombat X" for example. The 44GB fighting game has already surpassed the entire fighting game industry. In addition, if you want to see the most realistic, bloody and hottest pictures, please configure your computer with an Intel® Core™ i7 chip, 8GB of memory, and of course a good graphics card, and then practice the combos of your favorite characters. It should feel better than watching a movie!
With the success of the movie "Mortal Kombat" and the continuous improvement of the special effects technology in the film industry, production companies began to pay more attention to the game industry, hoping to find good materials to transform into movies. In the following years, many good IPs were indeed found and remade into movies, but basically did not get good results. The most famous one is the remake of "Dungeons & Dragons". Good game IPs and sufficient production funds did not help the production companies at the time to exchange for large box office revenues, let alone good reputations! This situation did not change until after the millennium.
In 2001, the "sexy goddess" Angelina Jolie transformed into the game goddess Lara Croft and appeared on the big screen. The hot box office scene at the beginning of the release of "Tomb Raider" can be said to be unexpected by the production company. Jolie's perfect S-shaped figure made up for the lack of character image due to the limitations of computer hardware conditions at that time, and Jolie's handsome and powerful movements in the movie also restored the real look of Lara in Tomb Raider. This kind of remake that complies with the original and makes up for the lack of players' pictures due to hardware bottlenecks has attracted the hearts of players and the money in their pockets as soon as it was released! So it is difficult to say whether Jolie shaped Lara or Lara gave Jolie. In short, the launch of "Tomb Raider" made players and moviegoers equal for the first time. The double harvest of box office and reputation also allowed Jolie and "Tomb Raider" to complete three screen adventures together!
The Tomb Raider, which has gained good reputation and box office, has been put on hold since Jolie's exit. Since the game is still released every two years on average, rumors about the continuation of the Tomb Raider film series have never stopped. Every year, there are speculations about the candidates for "Lara". In addition, with the continuous improvement of computer hardware configuration, the level of picture refinement is also increasing. Many players believe that there is no actress in the world who can interpret the increasingly perfect Lara, so the idea of CG movie came into being. It is no wonder that the beauty of Lara in Tomb Raider 10, which is configured with Intel® Core™ i7, 8GB memory, and 4GB independent video memory, is truly unmatched!
After the release of "Tomb Raider", "Resident Evil", the world's first movie adapted from a horror game, was officially released in 2002. It was also from this film that the walking zombies from the Umbrella Corporation became the reference for all zombie movies in the world. Alice, played by Milla Jovovich , dominated the "Resident" series of movies for more than ten years with a "false" identity, and stepped off the stage of history in 2017 with "Resident Evil: The Final Chapter".
However, the original game is still continuing. Together with the Resident Evil movie, the Resident Evil series has reached its seventh installment. However, unlike the movie, the game version of Resident Evil has made a breakthrough by using the new "RE Engine", which is specially developed for this game. Its picture presentation capability is comparable to that of the movie. In addition, this game also provides a VR version. The "isolated vision" mode created by the "RE Engine" greatly increases the immersive experience of the game. The depression and fear of the unknown around you also greatly increase your fear level. Of course, this also indirectly increases the configuration requirements of the game. Whether it is a good graphics card or a large capacity of memory, as well as an Intel® Core™ i7 chip, these conditions are indispensable, and of course, your courage is even more indispensable!
In sharp contrast to the end of the series with "Resident Evil: The Final Chapter" is the "Assassin's Creed" mentioned above, which was released on the same day. As early as 2011, the game company Ubisoft established its own film department, and decided that year to make its most popular game IP series "Assassin's Creed" into a movie. The game has launched 11 works of varying sizes, and now the first movie has just been released. Coupled with the game itself's popular elements such as using virtual reality to switch time and space, it is conceivable that there will be endless room for sequels.
In addition, "Assassin's Creed" itself does not have a fixed setting of only a single protagonist. Even if "Fassbender" quits the series in the future, he can still use new characters to start a new war in time and space. The game will continue to be developed and the movie can be continuously sequeled. This is the main reason why Ubisoft established the film studio. Blizzard also has the same idea as them!
Although "World of Warcraft" released last year has achieved good box office results worldwide, picky game fans still think that this version of the movie is not perfect enough, so Blizzard took back the adaptation rights of the movie. As the owner of the original Warcraft IP, coupled with the promise that "Blizzard products must be high-quality", many players have begun to look forward to the arrival of the next movie since the previous one was released.
Speaking of World of Warcraft, the supreme king of the online game (MMORPG) world, it has dominated the computer online game world for more than ten years since the game's internal beta test. Every major update of the game is enough to shake the entire gaming industry and the computer hardware market. Players have changed from Intel® Pentium® D processors in the early internal beta of World of Warcraft to the seventh-generation Intel® Core™ processors for the current version of the game. It can be said that the fluency and experience of the game have achieved a qualitative leap. Of course, my age has also increased a lot, so more and more players hope to use the "World of Warcraft" movie to reminisce about their youth. Isn't this what players, as moviegoers, hope to see?
This is an era where entertainment is paramount. Gamers are one of the simplest groups in this complex era. The game-adapted movies they expect to see may not need famous actors or gorgeous sound and light effects. What they really need is that these works that once accompanied their youth can now let them see their youth! The same is true for games. They keep updating their computer configurations just to make their slowly blurring youth clear and real!
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