Xbox director talks about the design ideas for the next-generation console: reducing the burden and increasing the frame rate

Publisher:MysticMoonLatest update time:2019-06-14 Source: eefocusKeywords:Xbox Reading articles on mobile phones Scan QR code
Read articles on your mobile phone anytime, anywhere

At this year's E3 2019, Microsoft announced the general configuration of their next-generation console Xbox Scarlett, which will support 8K/120 frames of games, making it the most powerful game console currently. However, many people are skeptical about Microsoft's high frame rate at higher resolutions, believing that Microsoft may be exaggerating and ultimately unable to achieve it. In response to these doubts, Xbox Director Phil Spencer explained their plans to work with AMD in an interview.

 

Xbox director Phil Spencer said that all previous game consoles, even the most powerful Xbox One X, have a biggest problem, which is the CPU. Microsoft plans to reduce the burden on the CPU this time to ensure that each component works as expected without any bottlenecks. The goal is to improve the fidelity of the game, and to this end, they also plan to reduce the burden on the GPU as much as possible.

 

Phil Spencer said: "Can we really say that the smoothness of the game on the screen matches the actual frame rate? It is true that the CPU will have a great impact on the game frame rate, and the CPU of the console is also a point we focus on improving. On traditional game consoles, GPU is generally heavy and CPU is light, so we are now developing new technologies with AMD, which is also the future development direction of their CPU. Players should now notice that many games on Xbox One S/X already support variable frame rates. Although it is still in the experimental stage, this high-frame-rate smooth experience can indeed help players better synchronize in the game, and the smoothness of the game is as smooth as butter. Working with AMD, we can make great improvements in the CPU, memory, bandwidth and SSD of the new console, which can also enable us to transfer data faster to achieve higher frame rates. We think the new console can bring stronger visual fidelity and better match our senses. This is the goal we set for Xbox Scarlett."

 

Currently, the approximate performance of Xbox Scarlett is as follows:

  • 8K Gaming

  • Up to 120fps in-game

  • Ray Tracing

  • Variable refresh rate support

  • SSD also acts as virtual RAM

  • Backward compatibility

  • AMD的Zen 2 CPU+Radeon RDNA GPU

  • GDDR6 RAM

 

At the same time, EA has also begun developing next-generation hair rendering technology for PS5 and Xbox Scarlett.


Keywords:Xbox Reference address:Xbox director talks about the design ideas for the next-generation console: reducing the burden and increasing the frame rate

Previous article:The antitrust drama continues. Is the United States really going to take action against the technology giants this time?
Next article:NAND flash memory prices keep falling, so it’s time to buy now

Latest Embedded Articles
Change More Related Popular Components

EEWorld
subscription
account

EEWorld
service
account

Automotive
development
circle

About Us Customer Service Contact Information Datasheet Sitemap LatestNews


Room 1530, 15th Floor, Building B, No.18 Zhongguancun Street, Haidian District, Beijing, Postal Code: 100190 China Telephone: 008610 8235 0740

Copyright © 2005-2024 EEWORLD.com.cn, Inc. All rights reserved 京ICP证060456号 京ICP备10001474号-1 电信业务审批[2006]字第258号函 京公网安备 11010802033920号