At this year's E3 2019, Microsoft announced the general configuration of their next-generation console Xbox Scarlett, which will support 8K/120 frames of games, making it the most powerful game console currently. However, many people are skeptical about Microsoft's high frame rate at higher resolutions, believing that Microsoft may be exaggerating and ultimately unable to achieve it. In response to these doubts, Xbox Director Phil Spencer explained their plans to work with AMD in an interview.
Xbox director Phil Spencer said that all previous game consoles, even the most powerful Xbox One X, have a biggest problem, which is the CPU. Microsoft plans to reduce the burden on the CPU this time to ensure that each component works as expected without any bottlenecks. The goal is to improve the fidelity of the game, and to this end, they also plan to reduce the burden on the GPU as much as possible.
Phil Spencer said: "Can we really say that the smoothness of the game on the screen matches the actual frame rate? It is true that the CPU will have a great impact on the game frame rate, and the CPU of the console is also a point we focus on improving. On traditional game consoles, GPU is generally heavy and CPU is light, so we are now developing new technologies with AMD, which is also the future development direction of their CPU. Players should now notice that many games on Xbox One S/X already support variable frame rates. Although it is still in the experimental stage, this high-frame-rate smooth experience can indeed help players better synchronize in the game, and the smoothness of the game is as smooth as butter. Working with AMD, we can make great improvements in the CPU, memory, bandwidth and SSD of the new console, which can also enable us to transfer data faster to achieve higher frame rates. We think the new console can bring stronger visual fidelity and better match our senses. This is the goal we set for Xbox Scarlett."
Currently, the approximate performance of Xbox Scarlett is as follows:
8K Gaming
Up to 120fps in-game
Ray Tracing
Variable refresh rate support
SSD also acts as virtual RAM
Backward compatibility
AMD的Zen 2 CPU+Radeon RDNA GPU
GDDR6 RAM
At the same time, EA has also begun developing next-generation hair rendering technology for PS5 and Xbox Scarlett.
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