Aiming at the problems of frame asynchrony between channels and inconsistent viewpoints and character object poses in multi-channel projection scene simulation, a multi-channel projection scene simulation method based on distributed vega data insertion technology is studied to solve the problems of frame synchronization and viewpoint consistency between channels. Experiments show that this method is simple and convenient for the development of multi-channel projection scene simulation, with good frame synchronization performance between channels and completely consistent viewpoints and character object poses.
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