E-sports has received a lot of attention around the world. This form of competition through computer games, video games, and smartphone games is considered a sport and is growing globally. From the size of the global e-sports market to the e-sports situation in different countries, as well as network environments such as 5G networks, e-sports is becoming more and more popular.
1. The spread of e-sports transcends national or cultural boundaries
Esports , which started as casual online gatherings, have evolved into large-scale, well-attended events. These events are transforming into a form of competition that connects players from all over the world via the internet and is watched by tens of millions of viewers. It is not uncommon to see large tournaments funded by multiple corporate sponsors, with lucrative prizes for the winners.
In the 2018 timeframe, the news that esports was added as an official Olympic sport immediately spread the word about esports. While there is still debate about whether video games can be considered a sport, esports is expanding around the world, proving itself to be a diverse sport where proficiency does not depend on the player's physical characteristics, gender, or whether they have a disability. In the United States, esports players are considered athletes, and some states even list esports as a high school sport. The reflexes and cognitive abilities required for esports are being noticed across countries, cultures, and disciplines, with high hopes for its applications in medicine and welfare in areas such as rehabilitation.
2. Overview of the global e-sports market size and e-sports situation in various countries
The global esports market grew by $ 900 million in 2018 and is expected to grow to $ 1.6 billion by 2021. Most of the esports revenue comes from sponsorships, advertising, broadcasting rights, ticket sales, and merchandise sales. If we look at each country and region, we can see that the North American market (the United States and Canada) is in the lead, accounting for nearly 40% of global revenue . It is followed by China, South Korea, and other Asian countries.
3. Impact of network environment and 5G on eSports
Competitions are being held involving players who are located at great distances from each other , with millions of people around the world tuning in. All of these people are brought together by a connection to the Internet, and the network environment becomes a key point in the world of eSports. In fact, it is not uncommon for competitions to be temporarily stopped due to unstable Internet connections, which causes delays in gaming and streaming.
The technology that promises to put an end to these problems and provide a greater impetus to the spread of esports is 5G , the fifth generation of mobile communication system technology. 5G technology offers high speed and high throughput, low latency connections, and the ability to handle a large number of connections, which means that using it can allow a large number of players to play games at the same time without the stress and equipment problems that occur when using LAN , etc. It is also expected to promote the popularity of "cloud gaming", in which games are processed on a cloud platform and streamed to mobile and gaming devices.
With its advantage in the total amount of data that can be exchanged per second (bps) , 5G will be a huge advantage for broadcast and streaming platforms that handle large amounts of data at once. For gamers, the most important benefit is reduced latency. In the heat of a heated and intense match, the amount of lag between inputting a command and its execution can be the difference between a championship victory or a sudden defeat. The ping value, which is the speed between data transmission and response , is the factor that determines whether you get low latency. 5G also offers superior ping values, and its technology is designed to reduce latency during gameplay and provide high throughput during streaming (network slicing).
Once 5G technology is able to penetrate everything from player devices to network providers, platform providers, and other servers, it will make things easier for people in the e-sports field, and even make AR and VR more accessible . There is no doubt that 5G will also become a huge driving force for the popularization of e-sports in Japan, and major telecommunications companies and other companies have taken 5G as an opportunity to enter the e-sports market. With the development of the network environment and the expansion of the global e-sports market, coupled with the new normal society, it can be said that e-sports has unlimited potential.