High-quality 3D scenes are an important part of virtual reality systems. There are two main problems in the processing of 3D scenes: first, it takes a lot of time to load scene files; second, even on a high-performance PC, browsing the scene is a cumbersome and time-consuming task. When the 3D scene data is not optimized, large-scale scene changes usually lag for several seconds or even minutes. This paper improves several scene data optimization technologies from three aspects: algorithm, modeling, and rendering speed, and achieves ideal results in the application. Keywords: virtual reality; 3D scene; Creator
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