In the field of VR-AR, the \"myth\" comes from the reduction of hardware costs. More and more blindly optimistic entrepreneurs think that they can win success only by passion and creativity; but the \"reality\" is that many applications only stay in the imitation stage, and they will eventually be abandoned by the market despite the huge investment. This book brings together more than 30 experts from academia and business circles, covering the basic concepts, application examples, development history, challenges and future prospects of VR-AR. This book is not only suitable for reference by investors, decision makers, entrepreneurs and technology developers in this field, but also suitable for readers of emerging technology enthusiasts. ★Chapter 0 introduces the basic concepts and brief history of VR-AR★Chapter 1 discusses the application of VR-AR in the information society and related technical solutions, such as computer-assisted surgery and sustainable urban systems★Chapter 2 analyzes the technological changes in VR-AR from the two aspects of new equipment and new software★Chapter 3 introduces the complexity of interactive perception in the VR-AR environment, and the relationship between the virtual environment and the real environment★Chapter 4 explains the relationship between AR and the real environment, involving mixed reality and 3D interaction, etc.★Chapter 5 discusses the future development trends of VR-AR, covering polymorphic immersive media, brain-computer interfaces, alternative perception, etc.★Chapter 6 outlines the risks and challenges faced by VR-AR from the perspective of user experience.
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