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Discussion: Top 10 SP Companies [Copy link]

Sohu Wireless: A pioneer in mobile entertainment

Best performance: Sohu Wireless leveraged the resources and popularity of the Sohu portal website to launch the mobile portal "Mobile Sohu", creating a new portal brand in the field of wireless Internet.

Sohu Wireless is one of the earliest SPs to provide mobile value-added services. Since its establishment, Sohu Wireless has always aimed to create China's most well-known mobile entertainment brand and insisted on making professional, humanized, fashionable and entertaining mobile phone products. In 2003, it jointly launched "MMS on Mount Everest" with China Mobile, achieving the first communication record on the summit of Mount Everest in human history. In December 2005, Sohu Wireless launched the mobile portal "Mobile Sohu" based on 3G deployment.

As a pioneer in mobile entertainment, Sohu Wireless combines the best SMS, MMS, IVR, WAP, KJAVA and other services, and the value-added services of various services are ranked among the top among major operators. Sohu SMS service is the most well-known mobile value-added service brand in China. The number of registered users of Sohu SMS service exceeds 60 million, and the number of SMS messages sent per day exceeds 5 million. Sohu MMS service exclusively provides wonderful pictures and animations of Disney and NBA, and has famous images such as "Little Poor Boy". Sohu voice service is created by a professional voice team and provides rich and colorful voice services, covering music, entertainment, industry applications and other aspects. Sohu GoodFeel mobile music expert is the first brand of mobile dream network ringtone products, and is in a leading position in the ringtone field of wireless value-added services. The "upstart" mobile Sohu.com has unique advantages. It builds the portal brand concept in the field of wireless Internet based on the resources and super popularity of Sohu portal website.

Sohu Wireless always focuses on the entertainment needs of Chinese people, carefully creates the mobile life of Chinese people, and always leads the wireless space of Chinese people. In 2005, Sohu Wireless also won the "2005 China Unicom UNI Alliance Gold SP" and other awards.

Tencent: Instant messaging is popular all over the world.

Best performance: Facing the strong challenge of MSN, Tencent actively promotes innovation strategy, creates four major network communities, maintains its position as the leader of instant messaging, and makes the image of "Little Penguin" more popular.

Tencent is the earliest and currently the largest Internet instant messaging software developer in China. QQ's huge user base of more than 470 million registered accounts reflects Tencent's technical strength in high-load, high-traffic network applications and various instant messaging applications.

2005 was a year of strategic innovation and harvest for Tencent. The company established the innovative plan of "online life" and initially completed the business layout for the online life industry model, building four major network platforms: QQ, QQ.COM, QQ Games and QQ Mobile Portal, which have formed large-scale network communities. In terms of meeting users' needs for information transmission and knowledge acquisition, Tencent has the QQ.COM portal, QQ instant messaging tools, and Foxmail e-mail acquired at the beginning of the year; in terms of meeting user group communication and resource sharing, Tencent has launched the personal blog Q-Zone, which will work together with forums, chat rooms, and QQ groups with huge traffic; in terms of meeting users' personality display and entertainment services, Tencent has very successful virtual image products such as QQShow, QQPet (pets), QQGame (games), and QQ Music/Radio/Live TV (music/radio/TV live broadcast) and other products, and also provides mobile phone users with wireless value-added services such as ringtones and MMS; in terms of meeting users' transaction needs, the C2C e-commerce auction website designed and developed by Tencent for users has been launched and seamlessly integrated with the entire community platform. Tencent has also released the official version of QQ2005 with more than 100 patented technologies. Tencent's independently developed multi-role large-scale online game "QQ Fantasy" has now become the domestic online game with the highest number of public beta testers. Tencent has also joined hands with China Merchants Bank to launch the "QQ One Card" tailored for e-commerce. In addition, Tencent organized the first large-scale environmental protection charity event in China led by online media, "River Trip", which reflects the strong social responsibility of online media.

Linktone: Everything is under control

Best performance: Launched iChat, pioneering a new era of mobile chat; successfully provided wireless value-added services for "Super Girl"; bought out the exclusive wireless copyright and game agency rights of the New Year blockbusters "If Love" and "The Promise".

Linktone is China's largest supplier of value-added services for mobile phone users. Through close cooperation with China Mobile and China Unicom, Linktone provides Chinese mobile phone users with a variety of services, including ringtones, screen savers, interactive text messages, games, etc.

Entering 2005, Linktone is intensively developing killer new products. After signing a contract with South Korea's Neople Company and obtaining the Chinese agency rights for the well-known online game "Mr. Harmmer (Hammer Online)" in South Korea, Linktone acquired Shenzhen Yuanhang Technology Co., Ltd. under BrilliantConcept Investment Company, announcing its official entry into the online game industry. In May, the company launched a new second-generation mobile chat product, iChat on Palm. Positioned as an "instant messaging chat platform + interactive theme community", the product combines MSN, QQ and Yahoo! Messenger in one place, opening up a new era of mobile chat. Aiming at different mobile user groups, LinkTone also launched SMS and WAP versions of iChat on Palm. In June, LinkTone launched a ring search service that integrates various value-added service forms of mobile music today. In July, LinkTone cooperated with Hunan Satellite TV to provide wireless value-added services for the most popular TV program of the year, "Super Girl", which was a huge success. In October, the company announced a strategic investment in "Jiutian Music Network", one of the largest and most popular websites for music downloads in China. In the 2006 Lunar New Year movie season, the company also won the two blockbusters "If Love" and "The Promise", and obtained the exclusive wireless copyright and game agency rights. This series of actions all indicate that LinkTone has moved towards comprehensive systematization and internationalization in its business operations.

Currently, Palm Link provides professional SMS, 2.5G products and voice services to more than 370 million mobile phone users in China. Palm Link has gradually transformed from an SP company to an entertainment media company. The company is based on wireless and builds a cross-media wireless platform, becoming an integrated marketing expert that connects various fields and media.

Hurray Century: Set off a mobile music whirlwind

Best performance: fully promote mobile music, launch the first mobile record, create a new mobile entertainment method; successfully list on NASDAQ, lay a strong economic foundation.

Hurray Century is a professional telecommunications value-added service operator, and has been committed to the development, integration and service of wireless value-added service integrated software platform and applications. Hurray Century listed on NASDAQ in March 2005 and successfully raised US$79.8 million, which laid a more solid foundation for the development of Hurray Century and its subsidiaries. At present, Hurray Century's various businesses have been fully launched, and it has access to full-network services in China Mobile, China Unicom and China Netcom, and its revenue has grown steadily. Hurray is currently providing 31 WAP services, including ringtones, pictures, communities, games, information, comics, fashion, etc. It has a strong advantage in ringtones and pictures, and its revenue is always at the forefront among all SPs in the country. At the end of

May 2005, Hurray joined hands with super popular singer Pang Long to launch the first mobile phone record in China, "You Are My Rose". This is another new move after launching the mobile phone novel "Outside the City" and "Mobile Star Online Interview" last year, which pioneered the industry. This mobile phone record is a model of "mobile phone music". Not long ago, Hurray and China Unicom hosted the "Jun Ge Xuan Ling Jie Ran Di Yi - 2005 JJ Lin National Tour Fan Meeting" which covered 13 provinces and cities and lasted for 100 days. This created a new model of entertainment promotion by cooperation among SPs, operators and record companies. On October 25, Hurray also held a signing ceremony with Super Girl Jane Zhang, making it the first telecom value-added service provider in China to sign a contract with an artist. Hurray's frequent moves indicate that it is shifting its focus to mobile entertainment. As an active advocate and content service provider of mobile entertainment, Hurray will cooperate with more entertainment content providers and spare no effort to create new ways of mobile entertainment. It is reported that Hurray's next big market move will be related to mobile online games.

Kongzhong: Pioneer in mobile entertainment

最佳表现:打造出手机媒体的先锋品牌“空中传媒”、著名手机游戏品牌“空中猛犸”,开创了手机化的生活方式。

空中网于2002年5月6日正式注册成立,得到了美国硅谷及香港风险投资基金支持。一直以来,空中网以为全球手机用户提供最人性化的服务、推广便捷时尚的手机化生活方式、方便人们随时随地获取信息和娱乐、提供最便捷的信息产品和技术支持为使命,以MMS(彩信)、WAP(手机上网)、JAVA(手机游戏)等为主要开发平台,凭借领先的技术水平和对用户的深入理解来提供广受欢迎的娱乐产品和完善的服务。

空中网是国内最大的手机娱乐公司,其MMS(彩信)、WAP(手机上网)、JAVA(手机游戏)收入在国内一直处于最领先位置。空中网与中国移动、中国联通、中国电信、中国网通结成了合作伙伴关系,通过它们为中国超过3亿的手机用户和超过3亿的固定电话用户提供丰富多彩的电信增值服务。2005年,空中网与多家国际大型娱乐和体育公司建立了战略合作伙伴关系。空中网在上游结合运营商各个产品线的业务,在下游结合手机等通讯终端,通过各种交互式手段,打造出一系列和手机用户随时随地交流互动的平台,开创了手机化的生活方式。空中网特别还设立了空中传媒、空中猛犸、空中娱乐产品事业部,推出国内手机娱乐业两个最大的品牌—“空中传媒”和“空中猛犸”,前者是手机媒体的先锋品牌,后者是手机游戏著名品牌。这两大手机娱乐品牌使空中网一跃成为手机娱乐先锋。

网易:网游的天空

最佳表现:自主研发具有强烈民族特色和深厚中国文化底蕴的网络游戏,大大提升了国产网络游戏的市场份额。

在开发互联网应用、服务及其它技术方面,网易始终保持着在业界的领先地位。它是第一个成功运营自主研发的国产网络游戏并取得白金地位的SP。目前,网易自主研发的大型网络角色扮演游戏《大话西游OnlineⅡ》和大型Q版网络游戏《梦幻西游Online》同时在线人数已经超过100万人,并多次获得玩家“最喜爱网络游戏奖”和“最佳原创国产网络游戏奖”,位居国内所有运营网络游戏三甲之列。网易自主研发的网络游戏已经打破了中国网游市场格局,大大提升了国产游戏的市场份额。

网易主要开发和运营多角色扮演网络游戏。网易正在运营中的游戏产品有自主研发的大型MMORPG类型游戏“大话西游OnlineⅡ”、“梦幻西游Online”和代理的韩国游戏产品“飞飞”及泡泡游戏休闲平台。截至2005年10月,“大话西游OnlineⅡ”注册用户已超过6400万人,最高同时在线人数突破55万人。“梦幻西游Online”注册用户突破5200万人,最高同时在线人数突破90万人,稳占中国第一网游的位置。

自2005年4月首次突破网易游戏最高同时在线人数100万人、创造网游界第一白金奇迹以来,网易游戏继续发挥自主研发的优势,在设计理念上处处体现出强烈的民族特色和深厚的中国文化底蕴,得到了越来越多本土玩家的认同和喜爱,市场业绩持续增长。目前,网易游戏的注册用户已经超过1亿人,最高同时在线人数接近150万人。据悉,网易游戏即将推出两大MMORPG游戏力作:以唐朝为背景的武侠题材类网络游戏《大唐》和以中国古代神话为背景、全3D、即时战斗的网络游戏《天下贰》。

TOM在线:网络原创音乐平台

最佳表现:各项无线增值服务都处于领先地位;推出“TOM玩乐吧”,利用网络原创音乐抢占市场,效果显著。

TOM在线是首家于门户网站提供语音增值服务的公司。通过收购北京雷霆无极,TOM在线成为领先中国的语音增值服务提供商之一。它在无线增值服务中提供不同种类的产品,如短信、彩信、WAP等。2004年3月,TOM在线在香港和美国成功上市。作为一家上市公司,TOM在线的业务运营及业绩表现受到全球投资者的关注。令人欣慰的是,TOM在线不负重望,业绩保持了高速增长。

TOM在线是中国惟一一家在无线增值服务各领域都名列三甲的门户网站。对于TOM在线来说,2005年是一个极其重要的阶段。今年第三季度财报表明,TOM在线的净利润达到1280万美元,远远超出了一些老牌门户网站,继续巩固了国内最大的无线互联网门户的地位。TOM在线的无线增值业务保持了强劲增长势头。在短信、彩信、WAP等业务保持稳步增长的同时,TOM在线彩铃、IVR业务的增势也非常迅猛,这一增长势头与富有中国特色的市场及用户需求是完全吻合的。年轻时尚的用户越来越喜爱基于手机的音乐下载服务,TOM在线不仅通过版权合作获取音乐内容,更推出了国内最大的网络音乐平台——“TOM玩乐吧”,向产业链上游靠近,用更多的网络原创音乐来推动市场,为自身及合作伙伴创造了更大的商业机会。

新浪:全球华人“特区”

最佳表现:网络内容服务和无线增值服务两项收入稳居行业首位;卓越服务得到全球华人社群普遍认可。

新浪是一家服务于全球华人社群的领先在线媒体及增值资讯服务提供商。新浪拥有多家地区性网站,以服务大中华地区与海外华人为己任,通过旗下五大业务主线-新浪网、新浪无线、新浪热线、新浪企业服务、新浪电子商务为广大网民及政府和企业用户提供包括网络媒体、在线用户付费增值、无线增值服务和电子政务解决方案等在内的一系列服务。新浪秉承“以客为尊、突破创新、回馈社会、永续经营”的核心价值观,维护健康的产业发展环境,已经打造出4C驱动模式,其提供的服务包括资讯类服务、社区类服务、通讯类服务、企业及商务类服务等。

新浪已成为国内最大的网络内容服务及无线增值服务提供商,网络内容服务和无线增值服务两项收入均居行业之首。在多项调查评比中,新浪被评为“最有价值的品牌”、“最受欢迎的网站”。在2005年社科院最新发布的互联网调查报告中,新浪网被评为“网民首选网站”。在增值服务领域,新浪一直领先于其他公司,作为国内无线增值业务的领跑者,新浪无线的业务覆盖短信、彩信、彩铃、IVR、WAP、KJAVA等;产品覆盖订阅、交友、游戏、下载等;服务内容支持国内所有手机品牌;内容方面与华纳、BANDAI、HELLOKITTY、WALKGAME等众多知名品牌建立了长期的合作关系,并不断创新,积极研发相关的主流无线增值业务,如在线JAVA游戏、移动流媒体、WAP2.0等,准备迎接3G的到来。

21CN:宽频娱乐大行其道

最佳表现:推行的“宽频娱乐战略”取得显著成效,宽带影视、网络电台等业务已走出尝试阶段,成为收入支柱。

21CN is a new and cutting-edge Internet entertainment portal in China. In 2005, 21CN continued to maintain the characteristics of broadband entertainment. Starting from April 19, 21CN, Guangdong TV and Guizhou TV jointly produced the sixth "Survival Challenge" event. Unlike the previous five events, this event was broadcast live on the 21CN website, and the use of network characteristics such as network connection and live broadcast was obviously different from the previous "Survival Challenge". This is also the first time that reality shows have emerged in the emerging media industry of network TV, which is still in the ascendant, while rising steadily in the TV ratings rankings. In addition, in solving the copyright problem of network TV, 21CN has also made a costly attempt. In August, it joined hands with Superstar Pictures to produce the online movie "Seven Heroes", bought out the "information network dissemination rights" of all movies and TV series programs of Superstar Pictures, and signed a contract with Baidu to obtain the authorization of certain download content.

In August this year, 21CN expanded the capacity of its free mailbox to an unprecedented 10G, which caused a huge response in the industry. 21CN also bundled the broadband movie player Vgo into the mailbox system for free, paving the way for the "broadband entertainment strategy" proposed three years ago. Relying on the accumulation of wireless, broadband, email, content and other aspects, broadband entertainment has accounted for more than one-third of 21CN's total revenue so far, and has become a red line running through all business modules. Among them, broadband film and television, online radio and other businesses have gone beyond the trial stage and become the main pillar of revenue.

In the hot online star-making movement in 2005, 21CN and China Feile Records jointly launched the 21CN "Singing the Century" China's First Chinese Online Singer Competition, which is currently the largest online music cultural event in China. 21CN held this competition to discover and cultivate folk performing and creative talents, find and create the second Yang Chengang, Xiang Xiang, Chen Xu-style online music star, and supply talents for the entertainment industry.

Shanda Network: Best performance of the new "green game" platform

: Implementing the family strategy, shifting the focus of research and development, and launching leisure and puzzle "green games" that are enthusiastically sought after by users.

Shanda is China's leading interactive entertainment media company. Shanda constantly discovers and meets the general entertainment needs of users, providing users with a variety of popular large-scale online games, casual puzzle games and other rich interactive entertainment content. Shanda's interactive entertainment platform has brought together a large number of family users. Users of all ages can interact with thousands of other users through Shanda's interactive entertainment platform and experience the fun brought by interactive entertainment.

On December 1, 2005, Shanda EZPod, one of Shanda's full-line interactive entertainment products, was officially launched. It is a computer broadband entertainment upgrade center launched for terminal PC consumers, including EZCenter broadband entertainment portal software. Shanda's computer broadband entertainment products, including Shanda's dedicated remote control and infrared receiver, can quickly upgrade personal computers to "broadband entertainment centers." On December 12, 2005, Shanda released nine EZ games specially developed for its family interactive entertainment products EZ-POD and EZ-STATION in Beijing, including "Shanda Monopoly", "Chinese Heroes", "Crazy Racing", "Kung Fu Kid", "Push Push Man", "Superstar", "PopKing", "Bounce Ball", and "Throw Boxes". The development of the EZ series of games is an important deployment to cooperate with Shanda's family strategy. The research and development focus of Shanda Game Division (SDG) has gradually shifted from large-scale online games to the development of healthy, leisure, and educational EZ series games. The "green games" developed by Shanda based on the EZ platform will be provided to users of all classes, ages, and genders along with Shanda's full range of interactive entertainment products, so that users can truly get what they need and enjoy what they want. In addition, Shanda has also acquired "Game Tea Garden", providing a broader user base for the implementation of Shanda's family strategy.


This post is from RF/Wirelessly
 

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