Part 1 Android Game Strategy - Offensive Strategy Chapter 1 Introduction to Android Platform 1.1 The Origin of Android 1.2 Lifting the Veil of Android 1.2.1 Reasons for Choosing Android 1.2.2 Android Application Framework 1.3 Building an Android Development Environment 1.3.1 Downloading and Installing the SDK 1.3.2 Building the Eclipse Integrated Development Environment 1.3.3 Creating a Virtual Device and Running an Emulator 1.3.4 The First Android Program 1.3.5 Monitoring and Debugging Android Programs 1.4 Summary Chapter 2 Background Rendering for Android Game Development 2.1 Creating an Android User Interface 2.1.1 Layout Management 2.1.2 Common Controls and Their Event Handling 2.2 Implementation of Graphics and Animation in Android 2.2.1 Drawing Simple Graphics 2.2.2 The Art of Stickers 2.2.3 Playing Custom Animations 2.3 Multimedia Development on the Android Platform 2.3.1 Playing Audio 2.3.2 Playing Video 2.3.3 Camera Image Acquisition 2.4 SummaryChapter 3 Android Game Development - Interactive Communication3.1 Basic Components of Android Applications3.1.1 Activity Component3.1.2 Service Component3.1.3 Broadcast Receiver Component3.1.4 Content Provider Component3.1.5 Introduction to AndroidManifest.xml File3.2 Internal Communication of Applications3.2.1 Introduction to Handler Class3.2.2 Internal Communication Using Handler3.3 Communication between Application Components3.3.1 Introduction to Intent Class3.3.2 Introduction to IntentFilter Class3.3.3 Example 1: Communication with Android System Components3.3.4 Example 2: Development of Activity Part of Application Component Communication Example3.3.5 Example 3: Development of Service Part of Application Component Communication Example3.4 SummaryChapter 4 Android Game Development - Data Storage and Sensors4.1 Implementation of Data Storage on Android Platform4.1.1 Writing and Reading Files in Private Folders4.1.2 Reading Files in Resources and Assets4.1.3 Introduction to Lightweight Database SQLite4.1.4 Examples of using SQLite4.1.5 Using Content Provider4.1.6 Using Preferences4.2 Developing sensor applications on the Android platform4.2.1 Development process of sensor applications4.2.2 Introduction to common sensors4.2.3 Examples of sensor application development4.2.4 Using SensorSimulator to simulate sensor changes4.2.5 Using the new version of the API to develop sensor applications4.3 SummaryChapter 5 Network programming for Android game developmentChapter 6 Different games, different experiencesChapter 7 Mathematics and physics behind gamesChapter 8 Artificial intelligence in gamesChapter 9 Tips for game developmentPart 2 Android game strategy - practical chapterChapter 10 Sports game - Crazy footballChapter 11 Puzzle game - Push boxChapter 12 Scrolling action game - Space defenseChapter 13 Board game - Chinese chess game between man and machineChapter 14 D physical sensor game - small ball runChapter 15 Adventure game - Victory escapeChapter 16 Strategy game - Back to the Warring States
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