Teach you step by step to achieve the spotlight effect[Copy link]
A spotlight is a special point light source that can project light in one direction. Spotlights project light in a cone-like shape, which is consistent with the spotlights we see in reality. The light is emitted from one point and illuminates a conical range in a certain direction. A spotlight is similar to a point light source with a limited angle range. Spotlights can be used to simulate light source effects such as stage, car headlights, flashlights, and table lamps in digital twin visualization scenes. They can be added under objects such as 3D containers and cameras, and will take effect on all corresponding digital twin visualization objects.
In digital twin visualization scenes, spotlights are one of the most commonly used light sources because the project requires it, especially if we want to use shadows. The spotlight in ThingJS can be used to simulate linear lighting effects such as flashlights, car lights, etc., emitting light from a point to a cone range. The official type is spotlight.
If the target object in the digital twin visualization scene is dynamic, the mousemove event is used to realize the movement of the target object. The mousemove event is a real-time response event. When the position of the mouse pointer changes (at least one pixel), the mousemove event is triggered. The sensitivity of the event response mainly refers to the speed of the mouse pointer movement and the speed of the browser tracking update. The official creates a spotlight 5 meters above the digital twin visualization object and allows the object to continuously circulate along the path direction to achieve a "follow the object" spotlight effect. The light hits the moving object, and the illumination range and angle change as the object moves.
However, please note that too many spotlights in the digital twin visualization scene will affect rendering performance.